Graphics Editor by Fusion
- GREETINGS TO: SUB - ZERO - SASAQASAUAXAIALAZ - GREETINGS TO: - INC TAG SYNDROME TS FAIRLIGHT TSK THE STARS PAPILLONS ESI - ATC SUB - ZERO SAFECRACKERS SUB - ZERO - - GRAPHICS EDITOR CRACKED AND TRAINED BY FUSION - MAN AND MACHINE. THIS IS A RATHER USEFUL UTILITY. SORRY THIS IS LATE. LOOK OUT FOR MEGA AMOUNTS OF CRACKS FROM FUSION. LATER DUDES. - - - PH >>>>> FUSION <<<<< - HGRAPHICS EDITOR BY J.FOX - LDISTRIBUTED BY FIREBIRD SOFTWARE - +/- SCANS CHARSET - ,A - ANIMATE CHAR - GU - REMEMBER CHARB - BORDER CHAR - JC - COLOUR MASK - DD - DATA FOR CHAR - FX - XFLIP CHAR - CE - ERASE (START/END) Y - YFLIP CHAR - CF - FORCE CHARSET - OFIRE BUTTON H - HIRES MODE - ZI - INVERT CHAR - GPRESS CBM & :- - !K - CONTROL MODES - EA - ANIMATE OFF - OC - COLOUR ALL - DM - MULTI-COL MODE - EN - ENTER CHAR DATA - OI - INVERT ALL - DP - POSITION SCREEN - OS - COPY SPRITE TOR - ROTATE CHAR - HS - SELECT CHAR - YT - TRANSFER CHAR - HT - TRANSFER CHAR - Y* - SCROLL RIGHT - CT - TRANSFER CHARSET ^ - SCROLL UP - FU - UNREMEMBER CHAR = - SCROLL DOWN - H< - SLOW ANIMATION Y - YFLIP ALL - H> - SPEED ANIMATION - (F1- ALTER CHARCOL - D1 - PLOT CHARCOL - CF3- ALTER MULTI#1 - D2 - PLOT MULTI #1 F5- ALTER MULTI#2 - D3 - PLOT MULTI #2 F7- FILES MODE - /SPACE BAR - DELETESF2- ALTER BORDER - QPIXEL. F4- ALTER SCREEN - ECLR/HOME - HOMES F6- OBJECT SIZE - %- CLEARS 'RUN/STOP' EXITS INPUTS & ALL - !'SHFT+4' TEXT COLOUR - T'/' RE-PRINTS SCREEN & SETS UP - KEY 'P' SAME KEY TO EXIT - (+/- SCANS CHARS - /CHAR BY INPUTA - ADD OFFSET TO WINDOW - /C - COVER AREA (DO SAME AS GRAB) - HD - DELETE CHAR (DEFAULT=$20) - KE - EXCLUDE CHAR FROM GRAB - NF - FILL WINDOW WITH CHAR - OG - GET CHAR UNDER CURSOR - OL - BRING IN LAST GRAB - RO - TEXT OFFSET (DEFAULT=$00) - CR - REPLACE CHAR - XS - STORE WINDOW AT ADDRESS - MW - WINDOW SIZE (16BIT) - CLR/HOME - RETURNS TO START OF SCREEN. - *_ - TOGGLES FULL DISPLAY - OF1 - F5 SAME AS CHAR ED. - PF7 - TOGGLES MODES (E.G TEXT) - EUSING GRAB 'KEY B' - 'OP LEFT CORNER OF OBJECT AND - _GO TO BOTTOM RIGHT CORNER AND PRESS 'B' - )PRESS 'FIRE' OR 'Z' TO PLOT OBJECT OR - CPRESS 'C' TO CLEAR ORIGINAL AWAY BEFORE PRINTING. - _PRESS 'B' TO QUIT - USING COVER 'KEY C' - =DO SAME AS GRAB BUT PRESS 'C' INSTEAD OF'B' THEN ENTER CHAR TO COVER WITH. - CB-BYTE ANIMATE - JC-COPY LUMPS OF - ED-START/STOP DISPLAY - ME-ERASE ALL SPRSL-SCROLLS 1 LINE - HG-GRID (TOGGLE) O-COLOUR DISPLAY WITH - DSAME SPRITE COL - GM-MERGE SPRITE P-POSITION SPRITES - R-RESTORE SPRITES - GX-XPAND SPRITE S-SYMETRY DRAW (TOGGLE) Y-YPAND SPRITE V- - E_ - ALTER DISPLAY SPEED - MARE THE SAME AS IN THE CHAR EDITOR. - (F6-ALTER DISPLAY BACKGROUND COLOUR - *< & > ANIM SPEED - D[ & ] MOVES OBJECT - *: & ; CHANGE ANIM SPEED OF SELECTED - KDISPLAY SPRITE - <KEY 'P' SELECT WHICH SPRITE ($00-$06) - +7 SPRITES CAN BE POSITIONED AND ANIMATEDALL WITH DIFFERENT SPEEDS.EACH CAN HAVE INDIVIDUAL CHARACTERISTICS E.G SPRITE - 'G' GETS SPRITE + COLOUR WHICH IS ON THE - ?TOGGLE - M FOR MULTI/HIRES - WX FOR X EXPANSION - WY FOR Y EXPANSION - VF1 FOR SPRITE COLOUR - UA FOR ANIMATION TYPE - AANIMATION TYPES ARE - (1) START TO END ANIM - ?THIS ALLOWS YOU TO SET ANY OF THE 7 - ESPRITES TO ANY ANIM TYPE. - 7WHEN DISPLAY SPRITE +/- WILL SEARCH - >TYPE (1) PRESS A UNTIL S ?? E ?? APPEARSUSE +/- TO SEE SPRITES. PRESS 'S' WHEN YOU SEE THE START ANIM AND 'E' WHEN YOU SEE THE END ANIM. - ALLOWS YOU TO ANIMATETHROUGH SELECTED SPRITE POINTERS. PRESS 'B' TO ENTER POINTERS (END WITH POINTER $00). - TYPE (3) NO ANIM PRESS 'A' UNTIL A BLANK - 0F8=SPRITE ED. - 'RETURN' EXITS POSITION MODE - 5'D' TOGGLES DISPLAY ANIMATOR OFF/ON - +IF THE ANIMATOR IS ON THEN AT THE TOP - CRIGHT OF THE SCREEN THERE WILL BE - >THE DISPLAY SPRITE - DNUMBER AND THE ANIMATION SPEED. - GGLE THE DISPLAY SPRITE - DNUMBER AND : & ; TO CHANGE THE SPEED. - CTHIS ALLOWS YOU TO HAVE 7 DIFFERENT - EANIMATION SPEEDS. - =USING 'V' AND 'CBM+V' YOU CAN LOAD AND SAVE SPRITE VARIABLES. IT WILL SAVE ALL ANIMATIONS INCLUDING BYTE ANIMATIONS, - CCOLOURS,POSITIONS E.T.C (A VERY USEFUL TIME SAVER). - USEFUL POINTS TO REMEMBER. - 61) ALL INPUTS ARE IN HEX NOT DECIMAL. - C2) WHEN YOU LOAD IN A SAVED GRAB PRESS - EKEY 'L' ON THE POSITION SCREEN FOR - STORE ANYTHING BETWEEN:- - DFOR GRAPHICS AND SCREENS. - 4THE NEXT HELP PAGE WILL SHOW YOU HOW TO SETUP YOUR CHARACTERS AND SPRITES FOR - CYOUR OWN PROGRAMS, HOWEVER IF YOU ARE INANY DOUBT THEN READ PAGES 99-181 IN THE PROGRAMMERS REF.GUIDE. - ;THE BEST PLACE TO STORE SCREENS IS AT - VTHE CHARACTER SET IS ALWAYS AT $3 - DAND THE SPRITES ARE AT $4CC0-$7 - ,SINCE THE CHAR-SET IS IN BANK 0 AND THE SPRITES ARE IN BANK 1,THEN TO USE BOTH CHARACTERS & SPRITES IN YOUR OWN - PROGRAM YOU HAVE TO MOVE THE CHAR-SET TO$4 - 0C,SO ALL YOUR GRAPHICS ARE IN BANK 1YOUR SCREEN WILL NO LONGER BE AT $0400 (1024) BUT AT $4800(18432). - 5TO DO THIS - GO THE FILES SECTION 'F7' AND SAVE YOUR CHARSET NORMALLY WITH KEY 'S' (PRESSING RETURN ON BOTH INPUTS). - CLOAD IT BACK IN WITH A FORCE LOAD OF - 0C THEN RE-SAVE IT USING KEY 'S' WITHA START ADDRESS OF $4 - GADDRESS OF $4800. - ?THE FOLLOWING POKE WILL CHANGE THE BANK,MOVE THE SCREEN,AND TURN ON THE CHARSET. - +THE ADVANTAGE OF USING BANK 1 IS SO YOU CAN USE THE FULL 16K FOR CHARACTERS & - YOUR SPRITE POINTERS WILL ALSO CHANGE - 4HE DEMO SCREEN KEY 'P' - CFROM THE CHAR EDITOR AND GBO T - FBOTTOM OF SCREEN YOU WILL SEE DIFFERENT PIECES OF THE SPACE SHIP. - OUSE THE GRAB FUNCTION KEY 'B' TO PICK - CUP THE PIECES AND DESIGN YOUR OWN SHIPS. - BY FOR THE DEMO GRAPHICS. - IF YOU WISH TO ERASE THE GRAPHICS WITHINTHE PROGRAM THEN DO THE FOLLOWING:- - -1.'CBM+E' ERASE CHARSET - Q2.'CBM+C' COLOUR ALL CHARS - EFILL WINDOW WITH $20 - EBACK TO CHAR EDITOR. - DGOTO SPRITE EDITOR - ERESTORE SPRITES - O8.'CBM+E' ERASE SPRITES -